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Combine polygon groups in cheetah3d
Combine polygon groups in cheetah3d










combine polygon groups in cheetah3d

NGons came in great, but I knew I'd have to add smoothing groups. This model "Thank you to Steve, it's and excellent test" was imported as an obj using moi's output to ngons. But that's becoming fairly rare now, most renderers out there are able to import vertex normals these days.Īhh Ha! I found a quicker workflow to importing a model into 3DS Max without normals.

#Combine polygon groups in cheetah3d how to#

So some rendering programs that have become very focused just on dealing with sub-d models may not really know how to deal with CAD data that has a different structure than organic sub-d type models. More organic sub-d models tend to work ok with automatically calculated normals because they're typically constructed out of all the same general sized polygons that kind of gradually bend around. It's soooooooo very much better to have the true vertex normals - getting the true vertex normals over results in a super smooth and perfect looking render without any messing around at all.Īutomatically calculated normals don't work very well with things like a large polygon face right adjacent to a bunch of small polygons for a rounded edge, it's too easy for the little poly on the rounded edge to overly influence the shading on the large polygon with stuff like that, and that kind of large flat face next to a rounded edge is a common kind of structure with CAD models.

combine polygon groups in cheetah3d

But even then you're still going to see various imperfections in the shading. One thing that can help somewhat with that is to try and make a more finely diced up export from MoI, using the "Divide larger than" option to break polygons down to a more uniform size. With CAD data, it's never going to be able to calculate the same normals since all it has to work with are a bunch of facets and not the original NURBS surfaces. Hi Sebastian - that's unfortunate re: Cheetah3d not using the vertex normals from the file and instead calculating new ones, it's discarding some important data there.












Combine polygon groups in cheetah3d